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-> !Newest Patchnotes STABLE 0.47! – 30.07.2014 <-

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Hallo Freunde,

hier sind die aktuell DayZ Standalone Patchnotes, die heute am 23.04.2014 auf die STABEL-Server gepatcht wurden (circa 300 MB).
Ab heute gibt es auch 100 Spieler Server.

Wie immer findet ihr hier die Patchnotes im Detail:

Hier ein paar Änderungen:

  • Server mit bis zu 100 Spielern online
  • Neue Stadt „Karmanovka“ wurde hinzugefügt
  • Geringere Chance bei Zombies gleich anfangen zu bluten
  •  Russischer Officer Hut wurde hinzugefügt
  • ARMBRUST und Pfeile wurden hinzufügt (der Schaden ist teilweise noch verbuggt)
  • Die Grund-Physik für Patronen wurde aktiviert (auch noch teilweise verbuggt)
DayZ Let´s Play

Wenn ihr lust habt, schaut doch mal bei meinem DayZ Let´s Play vorbei! :)


Patchnotes 23.04.2014 Version 0.44.123800 STABLE

ETA to Stable: 23.04.2014.

Bekannte Fehler
  • Binoculars not functioning properly in crouch and prone states.
  • Thrown objects moving at a slow frame rate during peak server load
  • Crossbow damage higher than desired
  • Ongoing melee balancing has zombies more resilient to body impacts. (Aim for the head)
  • Accelerated Time falls out of sync after extended uptime (disabled for this update)
Neu
  • Actions: Melee attacks added to frying pan and cooking pot
  • Actions: Recipe for bow crafting added
  • Items: Dexterity of shotguns, pistols and rifles configured
  • Items: Tracksuit Jackets and Russian Officer Hat configured and added to loot spawns
  • Items: Binoculars configured and added to loot spawns (known issues above with this item)
  • Items: Implemented Crossbow + bolts.
  • Server: Basic item bullet physics enabled (known issues tied to server performance)
  • Server: New guaranteed messaging system for network traffic
  • Server: New player spawn locations near Klen, Chernaya Polana, Orlovets
  • Server: Accelerated Time implemented for gameservers
  • Systems: 1:1 Mouse control / movement
  • World: New Ash Tree model
  • World: New village „Karmanovka“ has been added
Behoben
  • Actions: Crafting with medical items – splints, blood bags, blood testing
  • Actions: Removed force feed and force drink from epinephrine and morphine
  • Actions: You can no longer turn on flashlight or defibrillator laying on the ground without battery being attached to it
  • Actions: You can no longer empty magazines or ammunition boxes laying on the ground (and loose ammo)
  • Actions: Burlap sack removes from head properly
  • Actions: Apply defibrillator action messages
  • Actions: You can catch rain holding bottle in hand only
  • Actions: moved quantity manipulation and item removal directly into action on self
  • Actions: added config entries to actions for single use food and drinks
  • Actions: Single use food and drink items now adding to player water and energy levels
  • Actions: Injection vial cannot be consumed
  • Actions: Medical items related actions on other player (proper quantity handling)
  • Animations: Player now can wave (F1) when unarmed or holding one-handed item with raised hands.
  • Animations: playing correct footstep sounds for 2handed melee raised run, aimed rifle run
  • Animations: Removed the jerky motion when sometimes equipping a weapon/item, usually at the start of eating/drinking/bandaging
  • Animations: sitting with 2 handed melee should now work properly
  • Animations: Fixed an issue where you would first stand up when pressing crouch in unarmed sitting pose
  • Animations: Fixed an issue where you couldn’t sit from unarmed prone directly.
  • Animations: fixed missing rotation animation for unarmed crouched player
  • Animations: Iron sights now use all 3 parameters for min, max and init zoom. Values of these params tweaked.
  • Animations: Player’s „naked eye“ max zoom level lowered. It allows for the same max zoom as iron sights.
  • Gear: Improvised courier bag and taloon backpack shows their damage state in inspect window
  • Gear: Green bandage stops bleeding
  • Gear: Fruits no longer show 100% label
  • Gear: FNX45 red dot sight optics renamed and now requires 9V battery in order to work
  • Gear: Resolved chambering issue with 22 related to stack quantity
  • Gear: Tablets amount in inventory slot changed from % to pills
  • World: Rocks at Ship Wreck location reworked
  • Zombies: Melee attack bleed chance nerfed
  • Zombies: Damage is dealt to head while kneeling

Categories: Allgemein, News, Patch

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