!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

-> !Newest Patchnotes STABLE 0.47! – 30.07.2014 <-

!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!


Hallo Freunde,

hier sind die aktuell DayZ Standalone Patchnotes, die am 07.03.2014 um circa 18:00 Uhr auf die STABEL-Server gepatcht werden (wurde eigentlich für Mittwoch angekündigt, wurde aber verschoben auf diesen Freitag (ist ja jetzt immer Patchday)).
Dieser Patch läuft bereits seit dem 09.03.14 auf den TEST-Servern.

UPDATE 07.03.14

Der Patch wurde jetzt schon wieder ein 2tes mal verschoben! :/
Gerade hat das offizielle Team von DayZ einen Post geschrieben, dass der Patch doch nicht heute am 07.03 kommt, sondern voraussichtlich NÄCHSTE Woche.
Eventuell kommt dieser ja am Mittwoch, dem 12.03, denn da ist ja immer Patchday.

Laut dem Post werden die nächsten Wochen damit verbracht, um Survival Cooking und Survival Combat zu implementieren.
Zudem wurde gesagt, dass in ferner Zukunft auch Fahrzeuge und Barrikaden in das Spiel eingeführt werden! Aber wer weiß wann dies der Fall sein wird 😉 vielleicht in paar Monaten.

UPDATE 12.03.14

So, der Patch 0.37 wird jetzt auf den STABEL-Servern ausgelassen und heute wurden die neuen Patchnotes 0.42 veröffentlicht, die als nächstes auf die STABEL-Server aufgespielt werden.
Die wird schätzungsweise nächsten Mittwoch (oder nächste Woche), dem 19.03.14 eingespielt.
Doch wann genau 0.42 auf die Stable-Server kommt, ist unklar, weil derzeit noch getestet wird.

UPDATE 19.03.14

Heute wurde endlich der lang erwartete Patch auf die Stable-Server gepatcht. Der Patch ist knapp 1GB groß, also nicht gerade klein 😉
Laut diesem Post (Offizielle DayZ-Tumblr-Seite), wird gesagt, woran es lag, warum der Patch oft verschoben wurde.

Another week for the team pushing towards a stable release. We considered releasing a version to stable branch mid week during maintenance, however there were still two serious issues to fix. The first was related to the testing architecture not being suitable for the large number of servers we were supporting on experimental, and the second related to the invisible zombies and players.

Zu den Erscheinungsdatum der neuen Änderungen in dem Post auf die Live-Server:

We look forward to finishing our work on the current build and having it out on stable!

In dem Post sieht man auch, an was das DayZ-Team derzeit arbeitet:

  • Neue Waffen (z. B. AK 47)
  • Neue Städte in Chernarus
  • Feuerstellen (Lagerfeuer für das Jagen & Kochen)
  • Armbrust und Pfeile-Physik
  • Tiere

Unten findet ihr die neuen Patchnotes von der Version 0.42 (die beinhalten die 0.37 Notes ebenfalls, nur mit neuen Änderungen!)

Survival Cooking

Progress continued with the development of several different kinds of fireplaces, and has moved onto creating assets for constructible ovens. These items will be persistent in the world, allowing the player to cook many things. The temperature system developed in the engine has been refined to have correct return from hot or cold to ambient temperature.

Survival Combat

A new area of work commenced this week is combat directly supporting survival. This includes throwing items, bows and arrows. We now have a great new animation for throwing, and the system developed for this will allow us to support proper animations for bows (e.g. drawing bow back, awaiting player input to fire).

Hier ein paar Änderungen:

  • Olsha und Khelm wurden geupdatet
  • Polizeistationen und Medizinische Zentren wurden hinzugefügt auf der Map
  • Man kann Regenwasser in Wasserflaschen und Kantinenflaschen „fangen“
  • Spieler können Herzattacken bekommen („unregelmäßiger Puls“ (irregular pulse) als Anzeige Ingame)
  • Neue Helme wurden hinzugefügt
  • Simple Zombie-Respawnmechanik hinzugefügt
DayZ Let´s Play

Wenn ihr lust habt, schaut doch mal bei meinem DayZ Let´s Play vorbei! :)


ETA to Stable: No current ETA, dependent on testing results.

Bekannte Fehler
  • Physics: Item throwing physics is currently disabled
  • Melee: Gestures currently do not work from two-handed melee
  • Melee: Cannot conduct melee attack from „lowered“ melee stance (press space to change stance to „raised“)
  • Network: Issues in some cases of zombies, or players potentially being invisible.
Neu
  • Actions: Vomiting have associated sound effects
  • Actions: Ballistic helmet variants can be painted to black and green color with spraycan
  • Actions: Can check pulse on unconscious players
  • Actions: Searching for berries will now add berries to your inventory
  • Actions: Eat All now supported for consumables
  • Actions: You can catch rain into canteen and water-bottle from inventory
  • Animations: New Ruger 10/22 reload animations
  • Animations: New Ruger MKII Reload animations.
  • Animations: Player now can sit with gun/weapon
  • Animations: Completely new two-handed melee animations. New right-handed poses, moves and attacks for axes, baseball bat, pipewrench, crowbar, fire extinguisher, shovel, farming hoe.
  • Animations: „Low“ and „Aim“ stances introduced for stand, crouch and prone.
  • Crafting: SKS paint recipe
  • Crafting: Firefighter Axe paint recipe
  • Crafting: B95 paint recipe
  • Environment: New rock textures
  • Food: Sambucus berry item added
  • Food: Canina berry item added
  • Gear: added black and UN ballistic helmet variants
  • Gear: Wool Coat red/black/brown/blue/green/grey/check variants added
  • Gear: can opener can be used as melee weapon
  • Gear: hard headgear (ballistic, moto, construction and pilot helmets) cannot be wear together with masks
  • Gear: Farming hoe configured and spawns
  • Gear: M4 attachment green variants added
  • Gear: Green and black variant of firefighter axe added
  • Gear: Rabbit leg, boar steak and chicken breasts added
  • Gear: Flat Cap red/black/brown/blue/green/grey/check variants added
  • Gear: Green and black variant of SKS
  • Gear: Green and black variant of B95
  • Gear: Long wooden ash stick
  • Graphics: Adding lights to currently rendered scene changed
  • Graphics: Lighting from objects now is rendered during daytime also
  • Graphics: HDR improved and tweaked slightly to perform better with bright lights in scene (i.e. flashlights etc…)
  • Graphics: Engine supported point source light objects (e.g. Gaslamp) now working correctly
  • Map: Olsha has been updated
  • Map: Khelm has been updated
  • Map: New rock formations outside Svetlo have been created
  • Map: New Orthodox Chapel has been created
  • Map: Police Stations & Medical Centers have been placed across the map
  • Map: New villages surrounding Svetlo
  • Medical: Players can have a heart attack (declared as „irregular pulse“ with pulse checking actions)
  • Spawns: Sporter 22, CR75, Amphibia S, 1911 and respective magazines and ammo (22LR and 9mm) added to spawns
  • Spawns: Wool Coats and Flat Caps added to spawns
  • Weather: Rain, Clouds, Wind, calculated on server and distributed to clients
  • Weather: Rain now causes items and player to become wet
  • Zombies: Simple respawn mechanic implemented for zombies, pending more robust method
Behoben
  • Actions: Added ‚inUseItem‘ back to action on target function
  • Actions: Proper nutritional value will be added when eating near empty food
  • Actions: Berry picking script messages to player improved.
  • Actions: Crafting splint from bandages now uses whole disposable bandage and half of dressing bandage
  • Actions: Ruined rags/bandages and wooden sticks doesn’t produce infinite splints
  • Actions: Clicking on Eat All action if amount of food is below 1/4 will result in playing only short eating animation
  • Actions: Edited player messages in force drink action and fixing broken limbs
  • Actions: Added collision tests for availability of prone position and vaulting
  • Actions: Force feed/drink doesn’t use whole quantity of some food/drink items also canteen is not destroyed after action
  • Animations: Bandage and eating pills animation glitch fixed.
  • Animations: Rolling left/right while zoomed in sights makes player zoom out for the duration of the roll.
  • Animations: Player can now be properly knocked out while in water.
  • Animations: holding animations of various weapon magazines correctly linked
  • Animations: Evade animations in prone (Q and E) are faster now.
  • Gear: Added color variants of ballistic helmets into loot spawns
  • Gear: Purification tablets package contains ten tablets now. Cholera removing functionality added.
  • Gear: Even lower chance of backpacks spawning on construction sites
  • Graphics: SSAO in options saved
  • Graphics: Rain effect settings changed
  • Graphics: Rain geometry optimized (28 bytes vs 12 bytes per vertex)
  • Graphics: Spot light culling fixed
  • Graphics: Fix of terrain intersections
  • Graphics: Fix of geometry trace for flares
  • Graphics: Rain now does not fall inside buildings for those on Lower/Disabled shadow settings
  • Login: Failure during new character creation could cause player to get stuck as unconscious
  • Map: Optimizations for Svetlo performance
  • Map: Forests surrounding Svetlo bugfixes
  • Medical: Would never actually die from zero health or blood due to medical conditions
  • Medical: Epi-pens will now wake anyone (briefly) from unconsciousness even if blood very low
  • Medical: Defibrillator used for restarting the heart of players who have a heart attack
  • Medical: Unconsciousness had irregular and unpredictable behavior (epi-pens will now always wake an unconscious player, unless they are having a heart attack)
  • Medical: Melee damage application system changed to better balance
  • Medical: Chance of bleeding from fists reduced significantly
  • Medical: Disconnected players avatars did not take shock or blood damage
  • Medical: Falling from height while sprinting did not kill player when it should have
  • Medical: Player could vault with broken legs
  • Network: Dropped items appeared only after a delay (now instant)
  • Network: Inventory items causing desync due to non-guaranteed update spam (hotfix currently until guaranteed message change is complete)
  • Network: Optimizations to network messaging updates should result in reduced bandwidth and some increases in FPS for clients/server
  • Structures: Changed inheritance of barrier structures (due to errors in logs)
  • Structures: Items disappearing when dropped near stairs or walls
  • Sound: subsonic projectiles no longer emit supersonic crack
  • Weapons: Long-range scope reticle properly centered
  • Zombies: Zombies aims mostly for chest area now when attacking (stops the „helmet of armor“ change)

Categories: Allgemein, News, Patch

2 Responses so far.

  1. daffyDub sagt:

    Will the mask and helmet thing effect the gas mask + helmet combination too?

    (-7)

Leave a Reply