Stable Branch 0.34.115106 (Current version)

2014-02-07


Hallo Freunde,

hier sind die aktuell DayZ Standalone Patchnotes vom 07.02.2014.
Es wurde gepatched, dass durch eine optimierte Synchronisation der Models auf dem Server, man durchschnittlich circa 10 FPS mehr hat.
Sonst gibt es jetzt einen Cowboyhut und Lederjacken die man finden kann. 😀

DayZ Let´s Play

Wenn ihr lust habt, schaut doch mal bei meinem DayZ Let´s Play vorbei! :)
Kommen ab sofort öfters DayZ Let´s Plays 😉


ETA: Complete (Should be pushing out now)

This update was released to Stable as a critical update outside of our scheduled maintenance period. This was because of a serious issue with the connection logic that could trap some players in the „dead“ state. There was also a critical bug with looting other players inventory. These have been fixed.

Bekannte Fehler
  • Animations: Right hand twitches during pointing, character twitches once when middle finger is activated/deactivated
  • Actions: If player puts burlap sack from his head to ground his vision stays black
Neu
  • Animations: Ruger 10/22 hand pose
  • Animations: It’s now possible to blend directly between various gesticulation states (pointing,finger,greeting…)
  • Crafting: Can repair clothes, weapons, and items using specialist items (such as sewing kit)
  • Gear: Configured sewing kit and its recipes
  • Gear: Added configuration for durable riders jacket
  • Gear: Added Cowboy hats to the loot spawns (multiple colors)
  • Gear: Added Sewing kit to the loot spawns
  • Gear: Added B95 and 762 speedloader to loot spawns
  • Gear: Added configuration for durable riders jacket
  • Gear: Added durable leather jacket to loot spawns
  • Gestures: Thumbs Up gesture added with default F7 key binding
  • Server: Optimization of synchronization of textures/materials (minor improvement to server FPS)
  • Systems: Falling now causes dynamic damage (roughly, fall of >5m break legs depending on equipment, >15m probably death)
Fixed
  • Actions: Could not cover another players head with a burlap sack
  • Actions: No longer spawns clones of sack after Remove Head Cover action
  • Actions: Removing Head Cover (burlap sack) while inventory is full won’t leave you blind and without burlap sack anymore
  • Art: Duplicate geometry in lower resolution LODs of flannel shirt resulted in visual bug at distance.
  • Animations: Fixed an issue where the player would stay zoomed-in in sights for reload while aiming in prone
  • Animations: Player should now be force-disarmed when clapping while holding a single-handed weapon.
  • Animations: Pointing and clapping now works even when initiated from aimed states
  • Animations: Fixed an issue where the left hand would stay glued to the FNX45 for aimed prone reload
  • Animations: Default rifle aim stance (stand and crouch) slightly changed to better fit different guns
  • Animations: Twitches on right hand fixed when holding an item while middle finger and pointing.
  • Crafting: Cannot combine ruined stacked objects (such as ammo, rags)
  • Crafting: Cannot chamber/load magazine with ruined ammunition
  • Crafting: Motorbike helmet visors didn’t retain their type when spray-painting the helmet
  • Crash: Game Crash when using FLUSH command
  • Crash: Out of bounds crash when no sounds defined
  • Inventory: Loot would stay on dead character after it is picked up, causing teleporting loot and general chaos
  • Medical: Cleaning wounds with alcohol tincture doesn’t add last stage of infected wounds
  • Medical: Vomiting/Stuffed was completely broken. Now simplified and streamlined
  • Melee: Short melee weapons do damage now (hammer, screwdriver, hammer, hacksaw)
  • Spawns: Lowered probability of Weapon cleaning kit spawns
  • Systems: Healing system was double processing for blood regeneration
  • Systems: Notifier messages were not being cleared/reset on within-state changes
  • Systems: Players position was not saving on disconnect
  • Systems: Players could get continually stuck in a dead character during load from central server
  • Systems: Players would not receive any falling damage
  • Systems: Disconnecting dead player would delete the body after ~30 seconds
  • Systems: Damage was being equally applied to all objects inside inventory slot when shot/damaged (now items reduce the damage when they take damage)
  • Systems: Notifier gets stuck on „stuffed“
  • Weapons: Ballistic parameters of all projectiles tweaked for more realism (special thanks to Gews for his great analysis on weapon characteristics)






Categories: DayZ, News

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